Thesis project of a 2D action videogame concept. The protagonist travels between her world (the videogame) and the real one.
The protagonist
Secondary characters
The villains
Enemies 1/3
Enemies 2/3
Enemies 3/3
Weapons
Teal's bedroom
Game world
Real world
Abandoned forest
CORP. Headquarters
The space between the videogame and the real world